![]() ![]() ![]() The difference between my hypothetical AP throughput keystone and Deathfire is how it'd incentivize sustained encounters as opposed to the burst play style of Thunderlord's or the hit and run play style of Deathfire. The primary difference is that normal AP sustained damage (Cassiopeia E and Ryze being the biggest examples of this) isn't effectively supported by Deathfire. ![]()
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